Tuesday, September 28, 2010

Final Game Pitch

For the final pitch I added health bar functionality. The colors correspond to following:
  1. Red - hungriness (food)
  2. Blue - thirstiness (water)
  3. Green - environment or physical health (weather)
  4. Orange - psychological health (happiness)
The red and blue are steadily decreasing and need to be recovered by food and water. The green bar changes with weather or illness and it can be recovered by hiding in the shelter. The orange one should respond to the character's psychological state, or how happy he is. In this prototype it increases a little when the character drinks or eats, and increases quite a bit when builds something (hut). It should also increase when the character rests inside the hut.

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