For the 3rd sprint I was working on a part of the HUD that was showing the number of available pods and their types attached to the ship. The second part was to make it animated so for example the shield pod would have some graphical (for example moving bar) indicator of the remaining energy.
First part was easy, I just pulled out data from the ships class and passed it to PodsView class that represents the part of the HUD. Instance of PodsView class is inside the ship class since it is there were the number of pods changes (adding, removing pods). It also makes logical to update and draw PodsView there, in reality where is the HUD? It is inside the pilot's cabin and updates the state of the plane.
In regards to the second part making the HUD animated I am still not sure what those pods are supposed to do, I may need to talk to somebody about this.
Here is the video shot. It shows types and how many pods on the bottom left corner of the screen. There is no fancy graphic it is just showing functionality, there are currently 6 weapon pods.
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